― ⥯ "Thou dost mistake me for thy own weak flesh" ⥯ ―

Aimery de Dumas

Wrath Incarnate

I hath worn many masks; I am depicted as unbreakable, incorruptible, but I am still a man. If it is fated that I die, then I shalt welcome it earnestly, and not hide from what destiny hath decreed.

Home Server: Mateus
Time Zone: EST (Eastern Standard Time.)
IC Address: The Holy See, Ishgard.


Character Description


A Character Dossier:Aimery de Dumas, The Witch-Knight .Birth Name: Aimery le Fils de Gardien-du-Lac et Dumas de Durendaire.
Pronounced: Ay-mur ree Feels dee Gart-dee-ahn dew Lawk dee Durin-Daire.
Given Name: Rune.
Pronounced: Ru-Nh.
Known Aliases: Rune, Arnault of Whitebrim, The Witch-Knight of Banepool, The Wraith Of Coerthas.
Titles: Sword Of Ill-Omen, Baron de Dumas, Lord Of House Dumas, Heir Apparent of House Dumas.
Age: Adult, presumed late twenties.
Height: 6'7in (200.66cm)
Weight: 331lbs. (150.13kg)
Gender Male.
Marital Status: Polyamorous, happily taken by two Miqo'te.
Sexual Orientation: Pansexual.
Occupation: The Eventide, Dragon Hunter.


Empathic as a stone tower against the backdrop of a clear blue sky or as present as the Sun above a vast desert, the presence of the Witch-Knight is hardly missed. For the arrival of the towering man is often announced by the soft consistent murmur of habitual recitation of prayer. Though where hearing might fail the would-be onlooker, sight would surely not. For counted amongst Man are few who can claim the moniker of 'the Tall', or 'Longstride'. Of a stock not thought to be hugely present within Hyur society, the hooded man is a queer enigma amongst the race of Mankind; for few among them with imposing stature are often humble of heart and soul. Having a tendency to be interpreted as shrewd and unkind, his voice never truly reveals his present state of mind. More often than not he is divorced of any readable tone, preferring to speak in a monotone cadence. Leading most to believe him dispassionate in most conversations.Adorned in classical and often romanticized armor harkening back to the days of Yore, the visual prowess of his presence alone merits attention. Pristine yet scarred, worn but not in disrepair, these are some of the statements that can be made. The regalia of the Witch-Knight is beyond well maintained, meticulously so. The black-steel colored metal, the silver adornments, and the walnut-sized rubies set into his armor are all woven with deeply carved runic sigils and interwoven patterns. The onyx-black colored vestments' beneath are on the cusp of discoloration and reveal the years of service across many theaters of battle. Beneath the winged-helm and headwrap is a veil of similar black color, with faint gold trim which covers the mouth and nose. The parchment which is sealed to the armor with an alchemical mixture resembling wax are penned in stylistic writing emblematic of the writer's intent to encapsulate the essence of purity.

The front-facing chains of his leg plates connect to a fist-sized censor, wisps of billowing gray-black vapors rising out of an ornate casing. Whatever scent arising from the substance burnt within is all but unnoticeable. About him is worn a cloak of pleasant smells, aromas only imagined in the fanciful halls of nobility; yet nothing his bearing denotes noble birth. Upon his back hangs a deep obsidian cloak with its end beginning to fray, the once beautiful trim long having come undone. Though to say all of this would be seen or caught by the would-be onlooker is up to them to decide, for more often than not the most noticeable feature is the unblinking lidless gaze from beneath the heavy hood. The faceless mask worn by the unwavering embodiment of righteousness stares endlessly outward. Never does it settle on one particular feature, if at all.In the event either the mask, or the hood is not worn, his features are far from plain. The man beneath is near fae-like in his handsome bearing, bringing an otherworldly light into whatever room he occupies. His face is creased and shows the age of a man well into his late twenties, or older. His hair is a deep red, eyes as pale as seafoam, and skin as white as snow. He has the bearing of a man who has seen into the abyssal wreck of their own tortured soul and returned unscathed. His most noticeable feature is the ever-present countenance of a man who is ever irritated, and unhappy. Yet were to engage in simple conversation they might find an eagerness to converse with any who might indulge him. While some may see a dour, and relentlessly severe man - others may turn over that stony surface and find a soul yearning for more. A passionate, and sincere enjoyment for the simple things.

Attributes 
Strength★★★★☆
Dexterity★★☆☆☆
Constitution★★★★★
Intelligence★★★☆☆
Wisdom★★★☆☆
Charisma★★★★☆
Skill Checks 
Arcana★★★★☆
History★★☆☆☆
Religion★★☆☆☆
Insight★★★★☆
Intimidation★★★★★
Athletics★★★☆☆


Character Hooks



Aimery de Dumas, the Witch-Knight of Banepool.Role Play Hook 1: Aimery has long gone by the moniker of Rune and is a well-known traveler of the lands of Eorzea. If your character is prone to traveling to the northern reaches of the Ishgard then perhaps they may have heard of him, or the mysterious region known as Coldblight (Banepool). Mystery and intrigue surround this man with many believing he was once a fierce Dragon Hunter while others claim him to be member of a fanatical sect of the Faith.Role Play Hook 2: Known to some as The Wraith Of Coerthas in the frozen plains of the Holy See and in factions that operate within icy north. Some might be inclined to wonder how this name came to be, with few daring to seek answers. Well, just as all great warriors or heroes earn a title for great deeds or accomplishments so too has the wandering swordsman. The moniker 'The Wraith Of Coerthas' was first spoken by a Bishop of Ishgard who witnessed the wandering pilgrim leaving the lifeless husks of cultists in his wake after cleaving through an attacking band of heretics near Camp Dragonhead.Role Play Hook 3: Wielder of the ancient blade known as 'Fragarach, The Whisperer, The Answerer, or The Retaliator'. While little is known of the origin of the blade however it gained renown during the outset of the Dragon War's in Ishgard when it was wielded by the first Grand Master of the Order Of The Silver Lance. The blade itself is no magical wonder on the surface, but the core in its hilt acts as a focus for the wielder. It allows them to channel their magical prowess through the weapon and through it amplifying their power to some small degree.



Character Secrets



Of The Boy Aimery, And The Family Forgotten.Chapter One: Origins.In the darkest reaches of his past there is a tale woven about the young Aimery de Dumas, The Witch-Knight. A tale woven in fire, fury, agony, and sorrow too great for any one man to endure ere the onset of madness and self-imposed ruination. But before that tale can be spoken of properly, there is the beginning of the man who would later become known as Rune of Coldblight - The Witch-Knight. The young Baron de Dumas was born of flesh and bone like any belonging to the intrepid race of Mankind. Born to a set of parent’s belonging to the township of Candlekeep in the heart of the Durendaire lands. His father was the proud, and young Estinne de Gardien-du-Lac, the son of the prestigious Lord Reginer de Gardien-du-Lac (Grand Master of the illustrious Order Of The Silver Lance) and the beautiful Baroness Lupianne de Dzemael (a third cousin of the Great House Dzemael). His mother was the enchantress Cateline de Dumas, the daughter of the minor noble House de Dumas and whose prominence had fallen into obscurity following the male line vanishing. Joined together, the two lovers spirited themselves away to the township where Cateline eventually gave birth to their only son, Aimery. Here he grew up far from the disapproving eye of his father’s family given his half-blooded origin. His mother who was partially blooded as an Elezen, and his father who was full blooded. A life he lived in the understanding of what normalcy he could rightly attain. But how dim and dark the future would be for the young Aimery, for though from a bright and beautiful wellspring he came - his destiny would be fated to be fraught with ill-omen and darker portents.


Of The Boy Aimery, And Beast Of Wrath.Chapter Two: The Dread-Wind.But a life is not so normal when one is borne out on lofty wings of greatness, hereto mentioned the blood of his father being that of a cursed line of great heroes destined for death and glory. The lines of the Gardien-du-Lac and Dumas family both belong to an ancient and venerable people who once found themselves spun out of that ancient time of the War Of The Magi in the age of Mhach. Whose line drew descent first from an ancient and unremembered hero of eld. Before such blood came to reside in Coerthas the family line found itself in the perennial line of Af Fachtna. It was in these days of Yore that the line of Gardien-du-Lac and Dumas, in the years of stewardship of the following the collapse of Mhach and the exodus of the Elezen to Coerthas from The Black Shroud, that family tied to the ancient blade Fragarach did so willingly bear steel throughout the long age’s belonging to the War Of Dragons with Mankind. In so doing they earned the eternal ire of the Black Brood and upon the ordained hour of their fated doom the Wyrm-Spawn of Nidhogg, Vengeance Incarnate, sired the wyrm Vriedignaga to scour the land and those families who once bore out of their hateful heart’s the same blackened fire that now ravaged their lands. The wyrm, Vriedignaga, the Dread-Wind, being ancient in his time, did burn Candlekeep and all those who dwelt there. It was during that terrible hour in which the wyrm appeared that Regnier, Aimery's grandfather, came forth with that wicked blade to lend the township his steel and courage. Vriedignaga answered in rage and his followers, hateful cult which called themselves 'The Children Of The Dragon Star', set themselves against the peaceful township nestled in the mountains. Estinne, Aimery's own father nearly fell during one such defense of his home alongside Regnier, and almost succumbing to the fires of the Dread-Wind he was forced to quit the field of battle. While it is believed that Cateline was taken prisoner by the cult as possible result of Estinne's retreat.


Of The Boy Aimery, And New Bonds Forged.Chapter Three: In Blood We Are Made.In the wake of such devastation wrought by the hateful wyrm, the grandfather of the young Aimery - Regnier, persuaded by a desire to see his grandson raised away from the dark memories surrounding his childhood home, and a desire to see his own son healed of his wounds did depart with the young half-blood to raise him elsewhere. There the young Aimery would be introduced to his uncle, on his mother's side. Mortimer de Dumas was like Aimery in more than one way. Though the two had yet to live dissimilar lives, they shared a dark secret between them that only they could confide in the other. It was for this reason that Regnier saw the need to bring his grandson to his uncle to have him be trained beneath his kin and watchful eye. To that end Mortimer saw within Aimery the future that would await him should he not be taught how to harness the dreadful power that was taking root in his very heart. A result of the encounter with the Dread-Wind that had planted a seed within the young Aimery that would one day burst forth and leave only misery and sorrow in his wake if the dark fire was not tempered or quenched. So it was in the west of Coerthas that Aimery found a new home alongside his grandfather, while his father Estinne remained in Candlekeep to rebuild. In that place of uncertainty did he remain for a time - visiting his son often, but so too did he begin to find a new life and purpose for himself alongside a woman named Colette of the House de Volands. Though he had never married Cateline, he could not deny his heart the want for a marriage with a woman his heart yearned for in similar degrees of love for his absent partner. The seeds of this marriage would later go on to become the half-siblings of Aimery, and whose very existence would itself create a divide between he and his father.


Of The Boy Aimery, And The Order Profane.Chapter Four: In Darkness.In the years following his introduction to his uncle Mortimer, as well as his introduction to the wider world, Aimery would go on to be tutored by his uncle in the art of the ‘profane’ usage of this burgeoning power within him. He would be instructed upon the history of the great blade his grandfather had brandished to save Candlekeep. He would go on to be given names to the things and power he was experiencing growing within him. The Abyss – The Dark Knights – the tale of misrule and unjust deeds carried out through the ages by those like them, and those who thought him too cruel of beings to be trusted and allowed to continue to endure To that end Aimery was inducted into a secretive order belonging to the Dark Knight’s found within Coerthas, and the Holy See. Though he was given far more responsibility than the role of a simple member as the nephew of one of its most senior members. Even long before he attained a rank of sufficient standing within the order, he – Aimery – somewhere within his twelfth year – had been named a candidate for a role within the Pale Guard (a venerable brotherhood existing within the order). In place of his father, who had taken his absence from his life to continue his own with Collette, Aimery looked to his uncle (and grandfather) as more a father-figure than his own. The rest of the order became to him as chosen family and siblings that he had since believed his own life would be bereft of. Calling this newfound family his own he blended seamlessly into the order and learned a great deal of their history, and the history of those just like him. The tale’s surrounding the history of the order, the order known as ‘The Eventide’s Embrace’, Aimery became subsumed into the Dark Art’s and the lesson’s he could learn from tapping into the forbidden power of the Abyss.


Of The Boy Aimery, And The Eventide.Chapter Five: Break Or Bend.Though he had a home and family amongst The Eventide’s Embrace. Though he had the guidance of his uncle Mortimer, and his grandfather Regnier. Though he was receiving the training he needed to channel the darkness festering within his heart – ever did his mind turn back to the father departed, and a home left in darkness. Aimery would in time be saddled with a growing sense of despair and heartache for a mother lost, and a chance at a life he had never known. So in the Summer of his sixteenth year he went and searched out his father and renewed his connection with him. Yet in these searches he would come to the notice of his half-siblings and their mother. They wanted to meet their husband, and father’s ‘other child’. To learn of the stories behind his life and what kept him so distant from them. Yet doomed and ill-fated as Aimery was to be, these encounters with his other blood-kin were to spiral out of his control. It was not difficult for Aimery’s blood-kin to see a darkness within him, and one they had been warned of by the Faithful of the Holy Orthodox Faith of the Fury. To say nothing of their immediate notice of the difference in appearance between themselves, and he. Such suspicions that they had were hurled at his feet and in their ire Aimery accused them of being fearful cowards, and uncouth spawn of a weaker house unfit to be considered his kin. These failed meetings resulted in a wedge that never quite came undone, and one that drove Aimery further into the arms of the Embrace. Where he would go on to settle his house of trouble’s by welcoming their bond in the shadowy halls of their forbidden fortress hidden amongst the high dells of distant peaks.


Of The Boy Aimery, And The Call Of Fate.Chapter Six: Sundering Hearts.On the tail end of the Calamity which broke the world, and the departure of Fire from the lands of Coerthas, Aimery’s life was changed irrevocably. He had fully taken over his role within the order with something akin to grace. Yet something in the dark was stirring that ever gnawed at his dreams like a plague of locusts. Driven by a need most dire he saw himself away to search for a means to forestall the ‘dark doom’ he saw within his nightly forays into the dreaming world of starlight, and possibility. Seeking out madmen, wizards, prophets, and crones, Aimery searched with a bitter desperation to seek a way to prevent his untimely end. To this end he met a woman who provided him with a ‘vision’ of his future, in which he witnessed his end with the great beast he had confronted as a child of five. Driven to a mighty need he left from that place and would only learn much later that the woman in whose company he had shared was revealed to be a vile thing of shadow and contempt that sought the blade he had long possessed. This revelation sparked a great shift within his world view, driving Aimery from a member of a secretive order of fallen knights to a wayward hedge-knight who would adopt the alias of Rune. He would become known as ‘The Witch-Knight Of Coldblight’, a figure whose very existence would go on to spark stories and legends of a man appearing through the mist and blizzards seeking lost relics and forgotten tomes. Of a man of singular purpose only stalled by his hatred for injustice and intolerance, where his wicked blade was then turned upon those who sought to harm the innocent. A man whose need to liberate himself from the Wheel of the Spinner saw him go on to become more than what his 'curses' had made of him. More than what Fate might decree for him.


Of The Boy Aimery, Forward Onto Dawn.Chapter Seven: Destiny Is All.Whether by the rightness of his own path being forged by his own hand, or by the curses laid upon him by the sword he now carries, or those words of prophecy once heard in a distant cave being given new life in their foul and whispered utterance – Aimery was reborn from these actions. Like a phoenix given life anew from the fire of its own death, Aimery rose out of the blackness of that water which forever encircled him. With the aid of many who now surround the man, from the sworn shields of The Eventide’s Embrace, to his own conviction and self-reliance, Aimery continues to strive forward with renewed effort to carve out a place for his own tenuous existence. For despite the scathing looks of the hateful mobs that gather in his wake to whisper foul things beneath their breath about the ‘thing’ which he has begrudgingly accepted himself to be – a Dark Knight – the boogeyman of Ishgard, and the Holy See, he strives ever onward. Though many now await the day for when Aimery will take that final plunge into the Abyss, calling upon the forbidden Dark Arts and succumb to madness and ruin, he has yet to fall despite the many tragedies that some say owe themselves to his very existence. The Seed Of Scorn – the Spawn Of Ruin – The Old Hate given form, fit, and flesh. He rouses in those who surround him a lasting bond of friendship, or companionship, in which he continues to defy what fate might have doled out as its decree. Yet, on the horizon, the thing that haunts his dreams stirs. . .The Dragon wakes at last.



Character Armory And Equipment



'Fragarach, The Whisperer, The Answerer, or The Retaliator', also called Svartuginn (Dark Thought)': The Dragon’s Talon, Sorrowsong, the Biter Burning Bright, the Sword Bound In Stone, Shackled-Malice, The Tempter, Dark Bringer, Whispering Death, Sun-Drinker, Reaper Of The Just, The Abyssal Tempest, The Barbed Blade, Kinslayer, Shadowsteel, Claymore of the Wicked, The Hell Of Iron, The Dark Flame - no amount of names, titles, or monikers have been given over to Svartuginn (Dark Thought)' that do it more justice than it's first: the Dark Thought. Thus named by Dragonkind for 'The Unending Hate' - the original wielder of the wicked claymore. Said to have been one of the most cruel, evil, and terrible members of Mankind to have ever walked the Star in that age now long forgotten just after the break between Man and Dragon. (This is not a Voidsent possessed weapon, but something you'd expect to come across in the Anima Weapon Questline.)


Svatyrfang And Hvítrfang, the Twin Blade's Of Silvertear: are ancient weapon's from the Order Of The Silver Lance, and are the badge of office for the Grand Master of that most venerable orders. The Twin Blade's Of Silvertear have been within the possession of the Order for longer than the Order itself has existed. It predates the Founding and the First Embodiment’s of the Seven Virtues. Both blades came into the possession of the Order as a relic, and quickly became the symbol of the office of the Grand Master of the Order when the First Grand Master established the Order with six other knights of the burgeoning realm of Holy Ishgard. They have since passed between one owner and another since that time, sometimes carried by the Mantle-Bearer – others, by the Grand Master themselves. How these ancient and venerable blades have found their way into the hands of a supposed apostate is yet to be fully understood by those who would seek their return to more pious hands.


Langrkló, Long Claw: is the Dragon-Slaying weapon from the age of legends - or so it is widely believed. There was a time in Coerthan history in which many held the belief that Dragonkind and Mankind once fought side by side. That in those days of yore and plenty that the union between the Star-Children and their mortal peers were able to create an unparalleled civilization - and that during its downfall there were weapons fashioned by man that served no other purpose than to kill a dragon. It is believed that the design of the spear came from a weapon that shared its design but held a wider blade. A weapon that had once been wielded atop the back of a dragon by the mythical Dragon-Knights of Avalonia. As a cross spear, it is designed to allow for sweeping and thrusting attacks, giving it great versatility whether fighting single foes or multiple opponents, and whether in narrow corridors or in open fields.


The Armor Of Ruin, And The Dragon-Helm: The newly forged armor and gambeson worn by the Ishgardian was forged by some - if not the greatest - smiths in the Holy See. Having taken inspiration from several facets of Ishgardian culture, and martial history, the armor is evocative of Halonic imagery and the knightly history of the Order's distant past. The crimson black of the raiment is meant to evoke darker feelings from the onlooker, the crimson-sanguine coupled together with the onyx-black of the gambeson highlighting the red-blood to be spilt by the wearer, and the onyx-black to encapsulate the rage. Joining the raiment is a piece of armor fashioned into the horned visage of a dragon, two curved segments of the helmet join at either side of the crown in mocking imitation while the front of the mask is grilled to appear like a toothy maw.


Tower Of The Wolf-Lord: The Tower Of The Wolf Lord's is a light and flexible greatshield suited for an offensive fighter. The ancient shield of an unremembered Dark Knight of the reclusive order of fallen knights from centuries prior. The Tower Of The Wolf-Lord was said to have been one half of a set of tools once wielded by this infamous and unnamed hedge knight, though its other half and what sort of weapon it had been has been lost to time. The Tower Of The Wolf-Lord came into the possession of the Witch-Knight as a relic, and a badge of honor to see it reclaimed from its discarded place amongst a ruined keep set far into the mountains of Coerthas. Upon the front face of the massive tower-shield is a crude engraving of a wolf-like beast shrouded in what looks like shadowy tendrils.



Character Art And References


Aimery's Face Claim
- Cody Fern.

Old art of the former OC that I didn't wish to retire, which is visually still the foundation of this character.

Aimery's Voice Claim - Alucard, Son Of Dracula.


Aimery de Dumas, the Witch-Knight of Coldblright.Artists Contributions: Liadadadam, SwevenFox, Deti, Faukk, Elzdraw, Neapa, hypernovafreya, erdaenos, F4ARTz, Merlin.All of these amazing and incredibly talented people I managed to meet across Artist & Clients, Twitter, and in-game. If you wish to contact them, I would be more than happy to share their information with you privately.



Character Music Themes


The Devil And The Huntsman - Daniel Pemberton

Out of the light of a mage's moon
But it's not by bone, but yet by blade
Can break the magic that the devil made
And it's not my fire, but was forged in flame
Can drown the sorrows of a huntsman's pain

The Man Who Can't Forget - Robert Jordan, The Wheel Of Time

The colors of his mourning
The darkness of his night
Little graves that gave no warning
A sun that brought no light
He saw his whole world breaking
That tortured soul I met
In a prison of his making
The man who can’t forget

The Raven Child - Avantasia

Into the light
In the light there's a crack torn open
From underneath the day
In the light, but a crack, is it growing?
Feel the dark rolling in, your way
Feel the light look away
It's gonna blind you
Ignite your spirits fly
See a light to uncloak their master
To arouse the beaten mind

The Sun, The Moon, The Stars - Æther Realm

I've hailed to the cosmic masters
I've walked the astral plane and traveled to distant worlds
Time like a river flows
The one thing I don't have the power to change
The only thing that matters

Lend Me Your Voice - Belle

It's easy to push me away from you
Easy to say you want to be left on your own
Yet somehow I can't help but see
How your eyes shy away
Your hands seal the entrance and path to your heart
Anger kept fear and the sadness you feel
Under the surface for so long
Locked that room, you keep it inside

Evermore - Beauty And The Beast

Wasting in my lonely tower
Waiting by an open door
I'll fool myself, she'll walk right in
And be with me forevermore
I rage against the trials of love
I curse the fading of the light
Though she's already flown so far beyond my reach
She's never out of sight


Out Of Character Information


Available for walk-ups, planned encounters & sessions, and most any other form of Role Play. Please give me a heads up if you want to plan something out in advance so we can get it underway properly! I am a Role Player of 12 years, an avid reader and writer, as well as a capable DM for events; I've run several major long-term campaign events across multiple MMO's from SWTOR, GW2, and WildStar. Most recently started playing Final Fantasy 14 in 2022.Please feel free to reach out to me on discord if you're interested in setting anything up! If you see me in game, and the IC/RP tag is on, approach me you filthy casual. I DARE YOU.c.a.r.c.o.s.a.


Writing Style: Paragraph/Multi-Paragraph poster. Tend to strictly remain in the present tense when presenting actions and leaving thoughts and anything to be gleaned by first impressions to the reader. Inquiring minds can always perform an insight check if they would like to see if they can read more off the surface: body language, inflection of the voice, overall mood, etc.What I Put Out, What I Am Looking For: Walk-ups, interaction of all kinds, story driven plots and development, nothing one-sided. Let me help you build your character's story and help me build mine. Romance is fine, within reason. Aimery is a darker character with a lot of background lore written into his creation, giving him a whole story of his own. At present the background history I've written for this character alone numbers a couple hundred pages.Availability: I work overnights, so my schedule is hectic and all over the place. Check the plate for reference. I can be awake between the hours of 6am-12AM MST, to 12AM-12PM, and beyond. Don't ever expect me NOT to be on at a time you're not, or on during a time you may or may not frequent! Catch me when you can and offer up suggestions if you want to do a scene and I can make it work.